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4/12/2018 9:57:45 AM

ABM Space warmly invites you to the 18th Toruń Science and Art Festival, which will take place on April 21-24, 2018 in Toruń! Our booth will be located in the parking lot in front of the Modernity Center Mill of Knowledge at 5 Łokietka street in Toruń. You can visit us everyday between 11:00 and 15:00. We will offer a number of attractions, and at any time will be happy to tell you about our flagship project – ReMY - "Remote Mars Yard". In addition, we will give you the access to rovers which were constructed by us - the best operators can expect prizes :) Everyone who completes the task in the ReMY Simulator (i.e. a virtual environment) will be able to test one’s skills to control the robot, which is located on the mock-up of the Martian crater, which is based in the headquarters of our company, quite nearby, at 5 Prosta street in Toruń. Today a few kilometers, soon - neighboring planets! THE TIMETABLE OF THE EVENT FOR EACH DAY: 11:00 – 12:30 – control of the MAGMA rover on the site of the parking lot of Modernity Center Mill of Knowledge. 11:00 – 12:00 – system ReMY symulator. People who will successfully complete a short task will be able to control a real rover on the Mars mock-up. 12:00 – 13:00 – people who conducted training on the simulator can now face the real terrain and the rover. 13:30 – 14:30 - ReMY competition where skills and swiftness will count. Each user will control the rover in a simple competition. For the winner - the prize! 13:30 – 15:00 - control of the MAGMA rover on the site of the parking lot of Modernity Center Mill of Knowledge. ReMY Team

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3/28/2018 11:34:23 AM

The holiday season of 2016 passed very quickly. In ABM Space (no longer Education), work on the second edition of the ReMY contest, created together with ESERO, was underway (we wrote more about the beginning of this competition here) At the same time, with the design and construction of the new rover, we have been working on a completely new interface and game mechanics. The robot was slightly enlarged (in the first edition the electronics barely fit inside the body), and its upper body was modified so that it would be easier to get inside. The suspension has also been improved, although teams tortured it anyway, as much as they could :) The interface has changed quite crucially. In the first edition, the three-dimensional visualization of the rover was most exposed, and on its background there were: command line, camera image, telemetry data and position, base camera preview and mini map. We decided to end the dominance of the virtual view of the rover and reduced it to a fairly small window. This was to increase the relevance of the camera preview - they were now much more useful. Apart from major interface changes, we've also completely revised the positioning system. So far, synchronization of the physical and virtual rover was conducted on demand, with new localization algorithms and system architecture we could do it in real-time. Another big change took place in the field of communication with teams. The main medium continued to be in the form of e-mails, however, we created a mini-service, where teams could find helpful materials, regulations of the competition, trial versions and also create the Flight Plan (no more sending of Excel file) moreover, they could arrange the ride using schedule of available time slots. The very form of the competition has changed quite diametrically. Until now, it was enough to find important objects on the map and upload a few photos. In this edition, a rather comprehensive set of tips and information about Martian geological formations appearing on the map during the game was created. Teams had to read the materials to know how to plan a route and find as many objects as possible. In addition, the scoring has been modified. Finding objects during the game gave a small number of points - a maximum of 21 per 100. The remaining 79 points teams received for the report. It was necessary to specify the X and Y coordinates of the object and answer a few questions (closed and open). The teams had 4 days to write the reports, and each of them, after they were finally delivered, was assessed by ABM Space. In this edition analytical skills were much more important - the questions checked the ability to reason logically and read information from charts or other data carriers. Workshops for teachers in this edition took place on October 22, 2016 at the Copernicus Science Center. Final rides lasted from November 21 to December 6, and the Final Gala took place on December 17, 2016, also at the Copernicus Science Center. In the Middle School category, the Reymontowski Klub Odkrywców team (71/100) from Marcinowice won, while in the High /Technical School category: Marsjanusze team (54/100) from Ostrołęka. It should be noted that the results of the first and the second edition cannot be compared due to the multitude of changes in the competition itself. Also in this edition, each participant received a commemorative diploma of ABM Space, and for winners the stake was raised - we organized thematic workshops related to ReMY. We talked about the rover and its construction, creating an interface and a virtual environment and what is more, techniques of 3D printing were also presented. Before Christmas 2016, we also received information that the ReMY project was approved by the National Center for Research and Development. December ended with two positive accents - a successful competition and receiving of the funding :) And at the beginning of 2017, we started preparations for the third edition ... Maciej, ReMY Gameplay Developer

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3/16/2018 11:17:34 AM

Michał, Art developer This year, work on the Martian mock-ups, which are virtually completed, has continued. Each Martian mock-up was modeled according to the designs of dr. Anna Łosiak in the World Machine software. The next stage is to connect all the territories into one cohesive whole. The visualization of the hall was created in 3d (static renders for this moment), with the rover placed on a mock-up to determine the proportions and general analysis of the sizes and proportions of the objects. All the graphic elements needed to create the REMY portal, website layout, discussion forum, player profile, etc. were also generated. Krzysztof, Programming of positioning algorithms The development works on the visual positioning system are coming to an end. During the last tests, matching the physical robot with its counterpart on the virtual model was assessed as compatible on over 80% of the mock-up terrain. Currently, the work focuses on increasing the accuracy by, among others, integration with basic sensors. Maciej, Gameplay developer When it comes to gameplay, the main concepts of the gameplay, player development (career) and content during the game (mini games as an enrichment element) have been developed. Currently, they are developed and checked in a virtual environment. Then they will be implemented (and, of course, retested) in real conditions. Adrian, Robotic system programmer The communication system between the client application and the server has almost been completed. At this moment, the user can easily connect to the application server and create his own team with specific roles featured during the mission. The system fully supports checking the connection and its possible disconnection. Robot control from the client application level has also been fully developed and implemented into the system. The positioning system is currently in the testing phase. Preliminary results are very promising - the location of the virtual robot almost always reflects the location of its physical version on the mock-up. We are in the process of improving this system to ensure its full reliability! In the near future, the first scenario of the Mars mission will also be implemented. Łukasz, Programmer and communication specialist During the last year of the project, my work was related to the development of the portal's functionality and the associated API. Users have been given the access to the forum and the option of creating accounts on the portal. In addition, there are still incomplete modules, such as a store, booking of rides, which will most likely be made available on the day of the system's release. Radosław, Programmer The passing year was marked by intense works, these included creation of a ReMY portal: main page and forum. The incorporation of 'Fullcalendar' - an open-source calendar into the portal is currently ongoing. The calendar was written in JavaScript for the purpose of booking of rover’s ride. Things that are to be improved in this topic include adaptation to the color scheme of the portal, as well as transfer of the date of booking to the database. Adam, Infrastructure developer Work on the network and server infrastructure goes according to the schedule. Tests of the forthcoming network devices, which already provide redundancy and appropriately high throughput, are being conducted. Application and database servers are automated and proofed to failures. At the same time, the specifications of infrastructure components that will be purchased in the near future are being finalized. Missing image

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3/2/2018 9:48:41 AM

Development of a project called ReMY - Remote Mars Yard, funded under the GameINN competition organized by the National Center for Research and Development, began in February 2017. At that time, ABM Space officially proceeded to conduct the objectives of project application. However, ReMY did not begin in 2017. The first ideas about building a partly virtual, partly real system were created, more or less, at the beginning of this decade - when the Curiosity rover made its cosmic journey to Mars. Originally named "Virtual Mars Rover", it was to be built in the basement of the headquarters of (back then) ABM Space Education. The user, using a special interface launched from the level of the browser, controlled the rover running on the Martian mockup and used various research tools on the robot's deck to analyze objects and areas of interest ... sounds familiar? "Resources are divided between three levels. Each level indicates the player's progress in the game. The player begins at level I and has to gain specific experience, extract a certain amount of samples from level I. This will allow the player to go to level II and then to level III. "- VMR It was already under the name of "Remote Mars Yard", that the idea tried to get funding by Kickstarter, but did not reach the goal in the set time. ReMY remained only in the sphere of ideas and concepts ... It was not until 2015, when work was in a full swing. ABM Space Education in cooperation with the Copernicus Science Center (where the Polish branch of the European Space Education Office ESERO is based) has planned to organize three editions of the school competition called Remote Mars Yard. They were to take place in 2016 and 2017. The second half of 2015 was marked by preparations for the first edition of the competition. The completed team struggled with various problems, mainly technological ones - these were new things for most of them. The construction of the rover, programing it in a specific way, connecting it with the interface, designing the interface for browsers, developing a stable positioning system - these were the issues thanks to which the team gained a lot of experience. Working on the ReMy in the evenings, at the weekends - it was not surprising anymore. In 2016, the recruitment of teams for the first edition of the Remote Mars Yard competition began. What was the competition about? Groups of students from various schools from all over Poland, using a special interface, activated from the level of the browser, operated the rover running on the Martian mock-up and used various research tools which the robot was equipped with to analyze the objects and areas of their interest ... :) On March 19, 2016, the Copernicus Science Centre hosted workshops for teachers / tutors of groups that were qualified for the competition. From among many applications, 25 groups were selected to operate the rover on the surface of "Mars". During the workshop the principles of robot operation, interface and control were explained; an extensive manual of the ReMY System has also been written - with the registration and logging process included. Equipped with such knowledge, the tutor explained to his students how the competition looks like. Each of the teams got access to a virtual simulator - it was a stand-alone application, where the interface from the browser version was duplicated and the rover control system was copied. The idea was to get the navigators (or students operating the rover) used to the mechanics and rules governing the issuing and processing of commands. In the meantime, the teams, on the basis of the obtained crater maps (mock-ups), were developing their route - the Martian mission. Worded step-by-step Flight Plans (virtually to the minute) were sent to the e-mail address related to the competition. After the preparation period, there was time for the finals. i.e., drive with the use of a real rover. It soon turned out how simplified is the purely virtual environment. ABM Space Education gave up the idea of advanced physical engines, as the main purpose of the simulator was to acquaint the users with the interface. For this reason, the real rover behaved completely differently to the one that was in the simulator. The teams could watch the progress in operating the robot in several ways. Firstly, two cameras were installed on the rover – navigation, looking forward and scientific, directed downwards – and additionally, next to the lander (which, fictionally, the vehicle flew in) was another, having an image of the larger part of the mock-up. Secondly, the positioning system used in ReMY allowed for the mapping of the rover in a 3D environment, which is a faithful copy of the actual Martian mock-up. In addition, there was a map of the area of struggle on which the rover was marked. The competition involved finding as many objects as possible in a given time – comparable to the Flight Plan previously provided. For each piece of the meteorite, for each trace of ice, for each aeolian form the team received points. The correct construction of the mission and taking photos and sending them by e-mail also resulted in earning points. The teams were divided according to age categories: Junior High School and Secondary School / Technical School. The winners were respectively: Marsjańscy Eksploratorzy (87/100) from Rzezawa and Annihilation from Łódź (86/100). During the final rides, each of the teams was under the care of Moderators - that is, people from ABM Space Education. They monitored the progress of groups on an ongoing basis and helped in case of serious problems. If, for example, a rover blocked in some place, then there was no intervention - just like no man (for now ...) will pull a buried rover out of a hole on Mars. However, if - for example - the group had problems getting the image from the rover's cameras, then the Moderators suggested actions that would help in solving this problem. The final rides lasted from May 24 to June 15, 2016. The Final Gala, to which all the participating teams were invited, took place on 17 June at the Copernicus Science Centre. Each participant received a commemorative diploma from ESERO and ABM Space Education, and the winners a bag full of gifts. Together with the summer semester of 2015/2016, the first edition of the Remote Mars Yard competition was completed. The ReMY team, with the experience gained at the competition, began the process of improving the game, rover, positioning ... the second edition, apart from the general outlines, basically no longer resembled the first one. But this is the story for another time … :) Maciej, ReMY Gameplay Developer

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2/1/2018 2:20:32 PM

"What is ReMY" - explains one of the slides on the Home Page. But is it sufficient? Does anyone who reads a few sentences of the description, sees a few pictures, is really able to say "yes, now I know what it is about"? This entry is intended to give a broader outline of the ideas behind ReMY to those who are still not sure "what ReMY is." In our company, i.e. ABM Space, ReMY means many things. Firstly, this is the name of the project that we create as part of the GameINN competition organized by the National Centre for Research and Development. For two years (i.e., the duration of the project), the team will make every effort to create an interesting, full-value product. All right, but - WHAT. IS. REMY? ReMY - Remote Mars Yard. It is a simulator of Martian missions, where part of the received information is virtual, and part - real. Physical (that is, real! Built by ABM Space, with wheels, engines, and so on), the rover moves on an equally physical model of Mars. The player, or the user, issues commands using a computer program that connects to the robot via the Internet. Moreover, one out of four one hundred meters terrains mapping different Martian areas can be chosen. The rover itself is about 30-40 cm long, so there is plenty room for excursion! In addition, cameras that provide image to the user are mounted on the robot. The virtual layer, on the other hand, includes for instance all indicators concerning the rover (it can "break", even though the real rover will be perfectly fine), or a panel of survey instruments (in fact there will be no drills or atmospheric sensors there). On the edge of reality and virtual reality is to determine the position of the rover on the map - this is done on a physical robot, and then the player receives a virtual representation where the robot is located. Besides, during each connection (session) the user chooses a scenario, i.e. a set of tasks to be performed. It is a plot structure that aims to help to feel like the Operator of Mars robots from NASA. Progress in the game will enable unblocking of new functions, such as more sophisticated research instruments. We predict four main game modes: for an individual player, player teams (instead of “paintball” or "Escape Room" entertainment type), classrooms - i.e. mini-competitions focused on learning combined with fun, as well as offers for companies - where the emphasis will be put on cooperation processes and work in a team. Each of this version of ReMY will contain the same main core, that is exploration of Mars, they will differ in terms of course and acquired intangible benefits. On the whole, what is ReMY? The opportunity to spend spare time, acquire knowledge or new skills in a completely contemporary, cosmic way. We will present you with ReMY in about a year. See you on the surface of Mars, Maciej, ReMY Gameplay Developer

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1/23/2018 5:22:53 PM

Hello Earth, Hello Earth! This is the first manned mission to the Red Planet! We are on our way and in a few months we are entering orbit of Mars. However, before the international crew puts a foot in the red dust, our ReMY rovers will land on it to explore the environment in which we will function for months to come. It will be an exciting and valuable adventure that you can treat as mere entertainment or as a unique form of learning. Regardless of age - we have prepared something for both youth and older people. We start our Forum with genuine pleasure and invite you to be active. Thanks to your comments and questions, we will definitely be able to improve the ReMY system even better in order to give you a great and innovative tool. And do not forget to spread the word about us among your colleagues, teachers or bosses in companies! Space exploration is for everyone. Greetings Mateusz Józefowicz Your pilot on the way to Mars

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Alpha Version is available under individual arrangements on a 3m x 4m Mars mockup with scenarios tested by 75 schools during ESERO Polska sessions 2016-17. Selected system functionalities are available. Arrangements have to be done in advance.